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Post by trucker on Sept 23, 2011 19:53:50 GMT -6
No EB took your advice. Listed my issues in a polite busniess like manner
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Post by Eberry on Sept 23, 2011 20:09:06 GMT -6
That's my boy!
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Post by scylth on Sept 24, 2011 14:44:09 GMT -6
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Post by trucker on Sept 24, 2011 20:21:32 GMT -6
Correction, Jim Did selling it!
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Post by pcross61 on Sept 26, 2011 17:38:40 GMT -6
special teams is a joke those are momentum plays and no body in the in ncaa runs them traditional punt formations...
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Post by trucker on Sept 30, 2011 21:46:54 GMT -6
Good evening Guys,
I wanted to share this email about next NCAA patch:
Good morning James,
I received word back from the studio regarding your question about an upcoming patch to address known issues for NCAA 12, and wanted to provide this information to you (listed below).
· Is there an upcoming patch that will address current NCAA 12 issues known within the community? This includes issues that stemmed from the most recent patch as well as long-standing known issues.
o The only issue that title update #2 introduced was the “no huddle” bug, which we have resolved via title update #3…currently planned for an October 7 release.
I hope this provides clarity on this matter, and please let me know if I can do anything else.
Best,
Kenny Benedict
Worldwide Customer Experience | Customer Relations
(: 512.501.4282 x7062|8: kbenedict@ea.com
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Post by Eberry on Oct 1, 2011 9:31:34 GMT -6
My questions are the "-", EA/Tiburon's responses are the "o"
- Because the same studio is responsible for both NCAA & Madden, what are the overall developmental differences between the two? (i.e. are there two different groups working on the products or the same teams?)
o The overall feature set and creative direction of both NCAA Football and Madden NFL are led by separate, dedicated development teams. In addition, there are some core gameplay aspects that are developed by a central football gameplay group.
- How exactly is testing done prior to release of a product?
o Testing is completed throughout the development cycle both by internal studio QA teams, as well as the EA North American Test Center.
- Is Tiburon aware of the issues brought by the most recent patch, and if so, is there a plan to correct the current issues with a future patch?
o (assuming this question is referring to NCAA Football 12) – The only issue that title update #2 introduced was the “no huddle” bug, which we have resolved via title update #3…currently planned for an October 7 release
- Post-completion of a patch, how long does it take to get to Sony for official release? If this is not how the process works, could this be clarified?
o The overall title update process, on average, takes 6 weeks to complete, but can vary depending on a multitude of factors. This includes identifying/fixing issues to be integrated into a title update and review of the title update by EA certification (2 weeks), and review and deployment of first-party certification (4 weeks). This process is unique to updating console products.
- Was feedback from the community day events taken into consideration or implemented?
o Our community events serve an important role in terms of user feedback and we carefully review and implement that feedback when possible.
---------------------------------------------
Those have to be the most vague answers I've ever received when "talking" to someone. So I came back with this:
Ken, I know you weren't the one answering the questions, but I felt they were just the tip of the iceberg when it comes to what I was hoping to get out them. Stemming from the Madden vs NCAA development teams: I understand that there are 2 different development teams (and completely agree with it), but I'm wondering whether or not they take feedback from one another. The games are basically the same (and I use the word basically in a vague manner), so shouldn't the opposite development team be offering insight as to how to improve the product to one another? It would be like making cars and suvs at Ford. You're producing basically the same product, but they are being made by separate developers. If something arises that could jeopardize the car line of products, Ford would first reach out to others within the company that do practically the same thing in order to gain some insight, no? Stemming from the product testing question: Again, I was too vague. What I meant by the question was, how do you test it? Do you play it non-stop for a week? Play 1 game and say "that's good/bad"? And more importantly, how was this patch released without any of the testers catching the glaring issues? Stemming from the patch #3: Finally! This is great news. However, it says that the no-huddle glitch was the only issue. I respectfully disagree. I have made a video and uploaded it to Youtube, but since I'm at work I can't access it at this moment. It shows a glaring issue with the way defenders respond to the option. I think I read somewhere that this was actually a result of the tuning pack that was released in accordance with patch #2 and believe that this should also be addressed in the near future. Stemming from patch process: Good to know the basic outline of how the system works. It sucks being left in the dark, but this sheds some light on the situation. Stemming from the community feedback: What kind of feedback to you take from community events and implement them into the next version's game? While I realize that groundbreaking features can't be added that late in the development cycle, it seems as though minor things like adequate blocking, something other than superhuman-esque defenders jumping up to swat a pass while they are running in the opposite direction and miscallaneous presentation issues could/should be tweaked every year. However, as it's been the case for the last 3-4 versions of this game, those issues have remained and (apparently) the community voices fell deaf to the ears of EA/Tiburon developers. I apologize for being such a pain, but I just want to know the thought process behind some of these issues. Going off the conversation we had on the phone it seems as though you share my enthusiasm and mindset when it comes to video games. I wish to have these follow up questions/comments also forwarded to the development team, because, in my honest opinion, it seemed as though they just danced around the really important questions.
Hopefully I get some real answers this time!
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Post by starshaw on Oct 1, 2011 12:15:30 GMT -6
That patch or it might of been the tuner set also dumbed down zone coverage and the pass rush.
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